The+Emerging+Online+Life+of+the+Online+Digital+Native

= ﻿ The Emerging Online Life of the Digital Native= toc Madlen Hulme, Minh-Chau Nguyen, Guadalupe Saldivar, Verenice Vazquez

//- Communication//
Digital natives differ from their Digital Immigrant counterparts highly in the area of communication. As older generations relied on letters and the telephone to reach out to other people, newer generations rely on emails, cellphones, and texting. Communication has become almost instant, a fact that is difficult for many Digital Immigrants to understand. When it was once a long or expensive process to reach a long distance loved one or friend, it is now simple and convenient. This has really made globalization possible, as other countries and cultures are now just a click away.

//- Meeting and Socializing [[image:social-media-bandwagon.jpg width="278" height="215" align="left"]]//
Digital Natives are growing up with new ways to meet people, including friends and romantic partners. The internet has become a meeting place for new relationships, filled with Meet-Up websites, chat rooms, and even dating forums. While Digital Immigrants had to meet people the "old fashioned way," in person, new generations are connecting online. Dating websites like Match.com and eHarmony.com are becoming increasingly popular, and more people than ever are being "matched" based on interests, preferences, and life characteristics. With this comes a decreased dependence on traditional social skills, and an increased need to learn the ways of the web.

//- Evaluation//
When socializing face to face, one naturally has to work and behave according to some standards in order to gain a favorable reputation. People earn their keep in social groups by essentially proving themselves. This gets tricky in the world of online socializing, and Digital Immigrants often find the anonymity of the Net to be intimidating and uncomfortable. Digital Natives, however, are expert socializers on the Internet, and they had to establish some sort of "reputation" system in order to keep peace and safetyduring online encounters. Some of the most obvious reputation systems can be seen on Amazon.com and eBay.com. Buyers and sellers are ranked by their trustworthiness, and thus can either build up a strong following or lose respect and business. In essence, those looking to do harm are weeded out quickly by others in the community. In addition to reputation systems, online socializers are expected to follow some online etiquette. For example, SPEAKING IN ALL CAPS is obnoxious, and excessive swearing is frowned upon. Digital Immigrants are also intimidated by the lack of body language, tone of voice, and facial expression that comes with online socialization. After all, how can you know what a person really means if you aren't talking face to face? Not to fear. Natives have this one figured out too, in the form of emoticons and acronyms. Want your recipient to know you find them hilarious? LOL. Want them to know you are upset? :( There is an endless language of these symbols to convey the feelings missing from digital text.

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- //Coordinating//
-The Internet provides Digital Immigrants with the tools they need to //coordinate// online activities; however, it is Digital Natives that have the ability to coordinate online activities that may involve hundreds of people.

- Players form groups to work together on tasks such as freeing building or storming a castle. Some groups are formed quickly as required, but others are long-lasting clans or guilds, where players have had to prove skill to join, and pledge to be available when needed. This is known as Massive Multiplayer Online Role Playing Games, or MMORPGs.

- Essentially, coordinating can be a group of people getting together online virtually at one given time despite the distance between them.

Some examples include: // RuneScape, Toontown, EverQuest, Lineage, Dark Age of Camelo // // t, Star Wars Galaxies //

//- Learning//
- In order for learning to occur, the learner must be engaged. How many times have you heard this? Well it’s true. - The internet provide the learner with tools available online for them to access. These tools give the learner much more than a teacher with ric h knowledge can. The sky is the limit when using the internet to learn virtually anything. - Motivation is essential for learning

A child might learn how to play the guitar by watching YouTube videos. The child can research an animal of interest and learn how to care for it as a pet. The book provides an example of a 12-year-old who wanted a pet lizard. He researched online many types of lizards and wrote a 20-page paper including the advantages and disadvantages of each in attempt to convince his parents to allow his to get a pet lizard. While the parents were impressed, he still didn’t get the lizard.

//- Searching & analyzing//
Search engines are the second most popular and most used on the Internet. There is a lot of money invested in search engines because of the high usage. - While most Internet users use search engines, the way a Digital Native and Digital Immigrant conduct their searches is very different.

- A Digital Immig rant might use search filters because to them, unfiltered searches result in information overload. The topics they research are also very different. A Digital Native might use search engines for information, products, people, and connections. They also prefer to filter out their results themselves.

- Kids actually do know how to determine the validity of sources; it just depends on the domain. They can determine if the site is fake or faulty in videogames or social grou ps.

- Digital natives are more open with their devices being sensors to provide reports such as weather updates. Give permission to have “screen savers” in the background to collect data from their computers.

//- Buying and Selling//
Shopping has completely changed in the lives of Digital Natives; they no longer have to step out of their house to buy things. The internet has brought Digital Natives access to not only purchasing computers, clothes and other things on eBay, but it has also brought them new wealth. They have created a never ending flea market. For examples Natives are using the Web as a place to buy and sell school-related information such as exams and papers. Other things that have become popular to buy and sell online among Digital Natives are their services, as employees, free lancers and even spouses. They even prefer to use the web to find a job and a date.

===//- Exchanging //=== One particular interest that Digital Natives have is that they love to trade, specifically items that express their personality, such as movies, songs and web sites. Anything that Natives find humors they share it with their friends and it soon gets pass around quickly, in what today it has become known as the “viral” way. Natives take advantage of available online “free” of ownership and cost sites. Free music and video file sharing continues unabated. There is a continuous increase of peer-to-peer (P2P) activity, and its applications are still among the most downloaded on the web.

//- Collecting//
Among Digital Natives popular collectables are no longer stamps, instead Natives are collecting a lot of songs and videos. According to the author, 2 billion songs are downloaded per month. Most of what is collected is exchanged and downloaded for free, although some Natives are paying for songs under new schemes from Apple and other services. As mentioned above P2P applications are what facilities this collection.

//- Gaming//
Today games are not the same games from the previous generations. Games from the previous generations were board, word and mostly card games that were particular short and uncomplicated. However today’s best-selling games are computer and video games which are much more complex and take anywhere from 30 to 100 hours to finish. These games are exclusively multi-player, and they are played by people of all ages and social groups. Multi-player games include anywhere from two player to up to a million players. Even casual and “mini” games, although take less times to play, still expose an adaptive experience and are complicated.
 * Chutes and Ladder**

__Technology: __
**Marc Prensky describes how technology is changing the lives of children in today's technological world. Digital Natives are spending more and more time online and their lives revolve around the activities ****they participate in online which include sharing, creating, reporting and programming.**

//- Sharing//
Digital natives have evolved from texting and emailing as a way to communicate and share information; they are now sharing details about their lives on blogs, short for weblog. Digital Natives have access to these blogs at no cost due to advances in software. These blogs are a reversal of the diary phenomenon where kids used to want to keep details private, but digital natives today want to share almost everything that is in their lives, sometimes even on an hourly basis!

Webcams and camera phones are another form of sharing that is popular among Digital Natives. Digital Natives can send and share images from wherever they are. Webcamming among Digital Natives involve them sharing details of their room and details of what they are doing at that moment, while digital immigrants may use the webcam for monitoring or security purposes such as the "babycam."

//-Creating//
When Digital Immigrants think of the term "create" they will probably think of arts and crafts. While Digital Natives will probably tell you about how they create their websites, game characters or other online creations. For example, type "creating" into Google search and a few of the first options read: creating websites, creating blogs, etc. Prensky notes that Digital Natives are not only familiar, but they are adept at creating websites, games, and other online creations. They are teaching themselves and others how to use the tools available to them to create these online creations.

//- Reporting//
Reporting for Digital Natives means in terms of reporting what they are doing whether it be via blogs, Facebook status updates, or through uploading images. Digital Natives are reporting what their thoughts are on the movie that just came out or their opinion on the new song. Digital Natives are using their technological tools to get their thoughts and opinion out.

//- Programming//
Marc Prensky notes that every Digital Natives can program. Basic level of programming include setting up and personalizing your cell phones while more advanced digital natives can use Macromedia's flash to create videos and games.

//Evolving & Growing Up//
Mark Prensky describes how the Digital Natives' e-life is continually changing as the technology changes. Their social behaviors are changing as well as where all of the evolving and growing up takes place. They are no longer meeting up at each other houses to talk and do work, but rather they are choosing to do this via their new world online. Prensky notes, "We adults ought to be understanding and thinking about these coming-of-age behaviors on the web so we can help our kids navigate their new world" (p. 13).

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